How to Play
Goal
Race from S (Start) to D (Destination) across real terrain. Place up to 5 waypoint pins to chart your route. First to arrive wins.
Terrain Types (from NLCD)
| Terrain | Friction | NLCD Source |
| Grassland | 1.0× | Grass, crops, developed |
| Forest | 3.0× | Deciduous, evergreen, mixed, shrub |
| Bare Rock | 5.0× | Barren land |
| Snow/Ice | 10.0× | Perennial ice/snow |
| Water | 50× | Open water, wetlands |
Elevation
Real USGS 3DEP elevation data. Uphill = heavy speed penalty. Gentle downhill = speed boost. Steep downhill = penalty (dangerous). Follow contour lines for efficient travel.